Burn transaction
Connect each rip to a finalized token burn and show its transaction link.
NOT CONNECTED IN DEMOSee every card in the pack before you rip. Every pull removes one card, so the remaining odds update in public. Your assigned card is yours to vault or claim. This is a concept demo.
One published inventory. No hidden cards added after a drop opens. In the proposed product, every rip assigns one card and removes it from the pool. You can see what remains before deciding to rip.
TRY THE SAMPLE RIP ↗Preview the proposed Pokémon card rip: burn, reveal, choose, verify. The card art and records here are fictional.
A real launch would confirm the burn onchain before a pack opens. Here you can preview the interaction without connecting a wallet.
No tokens move. No pack is awarded. Demo receipt IDs are not transaction hashes.
Simulation only · not an onchain transaction
Each ripper gets a specific graded Pokémon card. A live version must show the evidence needed to verify and claim that card.
Connect each rip to a finalized token burn and show its transaction link.
NOT CONNECTED IN DEMOPublish eligible Pokémon cards, grades, certificate IDs, and draw rules before any burn.
NO LIVE INVENTORY IN DEMOAssign one card to each ripper, with a custody record and vault or shipment claim.
NO PHYSICAL CARDS IN DEMOThis mock record shows what a complete proof page should contain. Empty fields are intentionally marked as pending.
The burn is fixed in tokens. Its dollar cost moves with the token price. A real product needs a clear pack budget and a way to keep the experience affordable.
At a higher token price, the same 100K burn costs more. Pack pricing and funding need to be designed together.